Today we went to see crits from the games design students to see if we could collaborate with them. I really liked some of the ideas that came with these mini games that these people were designing. I found myself lost in their world of games machining and it inspired me with my own art. Following is the notes I took from each crib and what sort of sound design practice I could add as it is good practice.
Dandelion Game
One project that stood out was the Dandelion Game. The story focuses on a small character helping to save the environment by rescuing frogs and collecting points to upgrade their abilities. For the sound design, I thought natural ambience such as birds, wind, and water would fit the setting. Collecting frogs and upgrading the character could also be supported with rewarding sound effects.
Steam Punk animation
Another project was a steampunk animation about a lost child trying to find their way home through a factory environment. This project could benefit from industrial sounds such as gears turning, steam releasing, and machinery operating. Music could help communicate the emotions of the character as they navigate the unfamiliar environment.
Knight Animation
The final project I looked at was a fantasy animation featuring a knight defending his keep from a dragon. Sound design ideas include armour movement, sword clashes, dragon roars, and explosion effects. A dramatic orchestral soundtrack would help create a strong fantasy atmosphere and support the action on screen.
Reflection
This visit was inspiring because it showed me how important sound is in creating immersive worlds. Seeing these projects made me think more about how sound can support movement and storytelling. This has influenced my own project, where I plan to record my friend creating artwork and compose music around his movements. By responding to physical actions with sound, I hope to explore the connection between visual art, movement, and audio in a creative way.