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Extended studio practice week three

This week we looked into making a drum machine, we used the same equipment and added a button for the input for the kick and snare. Its quite simple loop but it was fun to see our work actually coming into fruit to create these drum loops and oscillators. This week I did struggle a little bit with the coding as I got confused on what object needed to be bought into the code, but after Milo shoved me in the right direction I was dandy.

Bastl Instruments

Milo asked us to take a look as some of the modular and bit rate oscillators and synths that are affordable. I had a look on Youtube at some of these synths in action.

The Kastel mini synth

  • Super affordable and had the expressive freedom of a high quality synth
  • You line in parameters just like you do on a modular synth
  • Good start point for someone like me who is new to modular synthesis

Elta Solar 42F Synth

  • This synth is great for atmosphere
  • It a all round bigger and more complex piece of kid but the sound you are able to shape is extraordinary
  • More expensive but great for someone like me who is interested in cinematic and atmospheric music

Practical

The start of the lesson was to look at how we are supposed to line in our bread boards to our Bella. Inside the button we add to our breadboards there is two pieces of metal that are connected to each leg of the button. When the button is not pressed the metal is not touching so the circuit is open. When pressed the two pieces of metal are contact thus giving us two states on the button, Open and Closed or Connected and Open. Knowing this and after we have added a resistor we are able to start to look at the code.

The code we startup by insisting the pins we will be using for our hardware, in this case its pin 17 and 18 for the button to work. We then read the button into the code and work from there. I didn’t actually manage to get it working at uni, it wasn’t until I came home and gave it a proper go thats I was able to figure it out.

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Foley

Inside the Pinewood foley studio

  • The Pinewood foley studio is based in Buckinghamshire just outside of London and has been the central hub for Foley work for major films like Batman Begins and Harry Potter
  • Their aim is that they usually collect loads of props and objects that have interesting noises and strange acoustics. Their studio is filled with props, objects, textures and surfaces. All collected because of the unique noises and acoustics they produce
  • One of the Foley artists said “You spend a lot of time collecting things and listening to them,” which perfectly captures how much patience and curiosity this job requires.
  • It’s interesting to see that they don’t like using banked effects and have loads of the same type of prop so that they don’t have the same noise for a same object so that repeated sounds never feel artificial or identical.
  • I didn’t realise how much depth, care and time is taken to try and perfect foley in films. Watching how they craft films made me realise how Foley really is an art form in itself quiet, precise and incredibly skilled

Jack Foley

  • Jack Foley was an American film maker that innovated the use of sound effects that are synchronised with what’s going on screen
  • He was the pioneer that created many films and made the sound effects in post production, thus it being called Foley artists
  • Foley is defined as am act of syncing the performed sound to the visual moment. It’s performed as much as it is recording.
  • Foley artists will say it’s always about your ears, emphasising that the work relies more on instinct and creative listening than technology alone.
  • Silence draws us closer to the character and can be a very powerful tool
  • Microphone placement I both in studio and on location is essential. A badly placed mic can sometimes ruin intimacy, whereas a carefully angled mic can make a sound feel personal and alive
  • The sensory is very important when talking about cinema, you must think about what the on screen character sees, thinks the way they move their body or how they move their body in a certain way
  • Motifs are also useful, films like We Need To Talk About Kevin use sound effects or noises to represent an event or feeling on screen. Creating sonic signature for certain characters or themes

We Need To Talk About Kevin directed by Lynne Ramsey

  • The film is about a relationship between a mother and her son who is psychotic, it has a lot of dark hidden messages and psychological unease
  • The film uses unsettling noises like a baby crying and noises of giving birth to build tension and to give the whole film a unsettling feeling
  • Some parts of the movie are also really silent, this draws us closer to the characters and also gives the movie time to build tension again
  • All in all, the film is an excellent example of how silence, non-diegetic sounds and repeated sonic motifs can shape emotional experience and reveal psychological layers without needing dialogue

Reflections

Learning about Foley, from the precision of Pinewoods studio to the legacy of Jack Foley himself has completely reshaped the way I think about sound for screen. These sessions have shown me that sound isn’t just something added to film, its tactile, living layer of storytelling. The smallest noise or the angle of a microphone can shift the entire emotional experience of a scene. Watching how artists work with objects, rhythm and instinct made me realise that foley is almost like sculpting sound – Shaping something invisible.

As Im starting to look for my own film to redesign I’m trying to bring this mindset with me. I want to listen more intentionally to hear not just what an object is but what sound can it produce to create something else entirely. My aim now is to look for a suitable film to make some Foley and music for. This week has reminded me that good sound design doesn’t just support film it transforms it, and thats the sort of work I want to create.